Elite Skeletal Giant (PFS 1-18)

Level 4
Creature· evilLargeLegacy
AC 17
HP 50 (void healing)
Speed 30 ft.
Fort +10
Ref +8
Will +7
Perc +7
Size Large
Common
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Senses darkvision
Skills athletics +12, intimidation +9
Recall Knowledge religion DC 19

Attacks

Melee Glaive +12/+7/+2(deadly d8, forceful, reach 15 ft.)
Damage: 1d8+7 slashing
Melee Horns +12/+8/+4(agile)
Damage: 1d10+5 piercing

Abilities

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Broad Swipe◆◆offensive

The giant makes two Strikes with its glaive against two adjacent foes, both of whom are within its reach. The multiple attack penalty does not increase until after both attacks are resolved.

Terrifying Charge◆◆offensive

The giant Strides and makes a horns Strike with a +4 circumstance bonus to damage. If the strike hits, the giant attempts to Demoralize the target.

Description

The reanimated bones of giants make excellent necromantic thralls.


Made from bones held together by foul necromancy, skeletons are among the most common types of undead, found haunting old dungeons and forgotten cemeteries.