Enormous Flame Drake

Level 8
Creature· chaoticUniqueLargeLegacy
AC 27
HP 140
Speed 20 ft.
Fort +18
Ref +16
Will +16
Perc +16
Size Large
Unique
chaoticdragonevilfire
Immunities fire, paralyzed, unconscious
Weaknesses cold 10
Languages draconic
Senses darkvision, scent 30 ft. (imprecise)
Speeds 20 ft., fly 50 ft.
Skills athletics +18, survival +16, acrobatics +14, stealth +14
Recall Knowledge arcana DC 34

Attacks

Melee Fangs +20/+15/+10
Damage: 2d8+8 piercing + 1d8 fire
Melee Tail +20/+15/+10(reach 10 ft.)
Damage: 2d6+8 bludgeoning

Abilities

Smoke Visioninteraction

Smoke doesn't impair a flame drake's vision; it ignores Concealment from smoke.

Attack of Opportunity (Fangs Only)defensive

Fangs only Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Draconic Frenzy◆◆offensive

The flame drake makes two Fangs Strikes and one Tail Strike in any order.

Fireball Breath◆◆offensive(arcane, fire)

The flame drake expels a ball of flame to a range of 180 feet that explodes in a 20-foot burst. Creatures in the burst take 9d6 fire damage (DC 26 reflex save). The flame drake can't use Fireball Breath again for 1d6 rounds.

Speed Surgeoffensive(move)

Frequency three times per day Effect The flame drake Strides or Flies up to twice its Speed.

Description

Ravenous, bestial, and driven by instinct-drakes are primitive draconic monsters who bear a fraction of the terrifying might of their larger cousins but little (if any) of the cunning. While they're weaker, slower, and less inclined toward reason than dragons, drakes are nonetheless a menace to creatures and settlements around them. Their propensity for forming raiding parties-small social groups fittingly called "rampages"-makes them all the more dangerous; a single rampage of river drakes can quickly lay waste to a waterside village, and roving rampages of desert drakes are a plague to caravan traders.

Drakes share a number of physical characteristics that unite them as one species despite their wide variety of habitats and abilities. For example, drakes lack forearms, leaving them only their formidable jaws and thick-scaled tails with which to attack if engaged at melee range. Most drakes would rather avoid close combat, however, preferring to use their breath weapons to wreak havoc in wide swaths from comfortable distances while flying overhead. Finally, all drakes have small reservoirs of their ancestral draconic power that they can tap into to perform incredible feats of speed.

Traits

Chaotic
Evil