Veshumirix

Level 16
Creature· chaoticUniqueHugeLegacy
AC 39
HP 300
Speed 50 ft.
Fort +29
Ref +28
Will +26
Perc +28
Size Huge
Unique
chaoticdragonevilfire
Immunities fire, paralyzed, sleep
Weaknesses cold 15
Spells
Primal Innate Spells (DC 40, attack +32)
Languages chthonian, common, draconic, petran, pyric, sakvroth
Senses darkvision, scent 60 ft. (imprecise)
Speeds 50 ft., fly 160 ft., swim 50 ft.
Skills intimidation +32, acrobatics +30, athletics +30, stealth +27, deception +26, nature +24, survival +24
Recall Knowledge arcana DC 45

Attacks

Melee Jaws +33/+28/+23(fire, magical, reach 15 ft., unarmed)
Damage: 3d10+15 piercing + 4d6 fire
Melee Claw +33/+29/+25(agile, magical, reach 10 ft., unarmed)
Damage: 3d10+15 slashing
Melee Tail +31/+26/+21(magical, reach 20 ft.)
Damage: 2d12+15 bludgeoning
Melee Horns +31/+26/+21(magical, reach 15 ft.)
Damage: 2d10+15 bludgeoning

Abilities

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+1 Status to All Saves vs. Magicdefensive
Frightful Presencedefensive(aura, emotion, fear, mental)

90 feet. DC 34 will A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. Critical Success The creature is unaffected by the presence. Success The creature is Frightened 1. Failure The creature is Frightened 2. Critical Failure The creature is Frightened 4.

Wing Deflectiondefensive

Trigger Veshumirix is targeted with an attack. Effect Veshumirix raises his wing, gaining a +2 circumstance bonus to AC against the triggering attack. If Veshumirix is Flying, he descends 10 feet after the attack.

Breath Weapon◆◆offensive(fire, primal)

Veshumirix breathes a blast of magma that deals 9d6 fire damage and 4d12 bludgeoning damage in a 60-foot cone (DC 42 reflex save). He can't use Breath Weapon again for 1d4 rounds.

Draconic Frenzy◆◆offensive

Veshumirix makes two claw Strikes and one horns Strike in any order.

Draconic Momentumoffensive

Veshumirix recharges his Breath Weapon whenever he scores a critical hit with a Strike.

Magma Swimoffensive

A magma dragon's swim Speed functions only when the dragon is swimming through magma or molten lava.

Volcanic Purgeoffensive

If the next action Veshumirix uses is Breath Weapon, the magma clings to those it damages. Each creature that fails its save against the Breath Weapon takes 4d6 persistent fire damage, and as long as it has this persistent fire damage, it also takes a –10-foot status penalty to its Speeds. Effect: Volcanic Purge

Traits

Chaotic
Evil