Exploding Statue

Level 2Hazard
HazardMediumLegacy
AC
21
HP
30 (BT 15)
Speed
0 ft.
Perception
+0
Fort
+6
Ref
+12
Will
+0
Stealth DC
8
Immunities precision, critical-hits
Recall Knowledge DC 16 (arcana)

Abilities

Explosion

Trigger A creature opens the northern door without first disabling the trip wire


Effect The statue explodes, spraying shrapnel to the west in a 5-foot area and dealing 1d10+7 piercing and 1d10 fire damage to all creatures in the affected area (DC 18 reflex save).

Disable DC 21 thievery (trained) to safely cut the wire

A hollow statue filled with explosives is connected to a trip wire running along the adjacent door.