Explosive Entrance
Level 9HazardHazardMediumLegacy
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Stealth +23
Disable DC 30 crafting (master) to nullify the bomb's alchemical components or DC 28 thievery (master) to disable the bomb
Recall Knowledge arcana DC 26
Abilities
Collapse↺defensive
Trigger A creature in contact with the ground travels down this hall --- Effect The bombs explodes, dealing (6d8+12) fire damage to the triggering creature and all creatures within 20 feet (DC 32 reflex save). Additionally, if the triggering creature fails their saving throw, they take 1d8 persistent fire damage.
Description
An alchemical bombs explodes when the rubble is shifted, filling the hall with flame.