Explosive Entrance
Level 9HazardHazardMediumLegacy
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
23
Recall Knowledge DC 26 (arcana)
Abilities
Collapse↺
Trigger A creature in contact with the ground travels down this hall
Effect The bombs explodes, dealing (6d8+12) fire damage to the triggering creature and all creatures within 20 feet (DC 32 reflex save). Additionally, if the triggering creature fails their saving throw, they take 1d8 persistent fire damage.
Disable DC 30 crafting (master) to nullify the bomb's alchemical components or DC 28 thievery (master) to disable the bomb
An alchemical bombs explodes when the rubble is shifted, filling the hall with flame.