Explosive Furniture Trap

Level 12Hazard
HazardMediumLegacy
AC 33
HP 84 (BT 42)
Speed 0 ft.
Fort +25
Ref +19
Will +0
Perc +0
Size Medium
Common
Stealth +20
Disable DC 34 thievery (expert) to identify and harmlessly cut the taut wiring
Immunities critical hits, precision
Recall Knowledge arcana DC 30

Abilities

Unsprung Wires

Trigger A creature moves within 5 feet of the pile of broken furniture --- Effect The pile of furniture and entangling wires explodes outward. The trap deals (6d10+27) slashing damage (DC 32 reflex save). On a failed save, the target takes a –10-foot penalty to all its Speeds for 1 round (1 minute on a critical failure).

Description

Wiring keeping the furniture together unravels, causing the spring-loaded pieces of furniture and wire to shoot outward.