Explosive Furniture Trap

Level 12Hazard
HazardMediumLegacy
AC
33
HP
84 (BT 42)
Speed
0 ft.
Perception
+0
Fort
+25
Ref
+19
Will
+0
Stealth DC
20
Immunities critical-hits, precision
Recall Knowledge DC 30 (arcana)

Abilities

Unsprung Wires

Trigger A creature moves within 5 feet of the pile of broken furniture


Effect The pile of furniture and entangling wires explodes outward. The trap deals (6d10+27) slashing damage (DC 32 reflex save). On a failed save, the target takes a –10-foot penalty to all its Speeds for 1 round (1 minute on a critical failure).

Disable DC 34 thievery (expert) to identify and harmlessly cut the taut wiring

Wiring keeping the furniture together unravels, causing the spring-loaded pieces of furniture and wire to shoot outward.