Falling Crates

Level 3Hazard
HazardLargeRemaster
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Large
Common
Stealth +10
Disable DC 17 thievery (trained) to carefully remove the trip wire.
Recall Knowledge arcana DC 18

Abilities

Tumble Downoffensive

Trigger A creature trips the wire --- Effect Several heavy crates come crashing down in the 10-foot square area marked on the map, dealing (2d10+10) bludgeoning damage to each creature in that area (DC 20 reflex save). A creature who critically fails the save is knocked Prone.

Description

A tower of precariously stacked crates is rigged to fall when someone steps through a trip wire.