Falling Crates

Level 3Hazard
HazardLargeRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
10
Recall Knowledge DC 18 (arcana)

Abilities

Tumble Down

Trigger A creature trips the wire


Effect Several heavy crates come crashing down in the 10-foot square area marked on the map, dealing (2d10+10) bludgeoning damage to each creature in that area (DC 20 reflex save). A creature who critically fails the save is knocked Prone.

Disable DC 17 thievery (trained) to carefully remove the trip wire.

A tower of precariously stacked crates is rigged to fall when someone steps through a trip wire.