False Door Trap

Level 6Hazard
HazardMediumLegacy
AC
24
HP
50 (BT 25)
Speed
0 ft.
Perception
+0
Fort
+17
Ref
+11
Will
+0
Stealth DC
18
Immunities critical-hits, precision
Recall Knowledge DC 22 (arcana)

Abilities

Explosive Charge

Trigger The doorknob is turned


Effect The charge behind the door explodes, dealing 2d8+9 fire damage and 2d8+9 piercing damage to all creatures in a 10-foot area blasting outward from the door (DC 27 reflex). The sound of the explosion can be heard up to 50 feet away.

Disable [[/act disable-device dc=27]] (expert) to disable the doorknob trigger

A black‑powder charge detonates as soon as the doorknob is turned, shattering the door into splinters.