False Door Trap

Level 6Hazard
HazardMediumLegacy
AC 24
HP 50 (BT 25)
Speed 0 ft.
Fort +17
Ref +11
Will +0
Perc +0
Size Medium
Common
Stealth +18
Disable DC 27 Thievery (expert) to disable the doorknob trigger
Immunities critical hits, precision
Recall Knowledge arcana DC 22

Abilities

Explosive Charge

Trigger The doorknob is turned --- Effect The charge behind the door explodes, dealing 2d8+9 fire damage and 2d8+9 piercing damage to all creatures in a 10-foot cone blasting outward from the door (DC 27 reflex). The sound of the explosion can be heard up to 50 feet away.

Description

A black‑powder charge detonates as soon as the doorknob is turned, shattering the door into splinters.