Fate's Prophet

Level 14
Creature· chaoticUniqueMediumLegacy
AC 35
HP 255
Speed 25 ft.
Fort +24
Ref +25
Will +27
Perc +25
Size Medium
Unique
chaoticdemonevilfiendunholy
Weaknesses cold iron 15, holy 15
Languages chthonian, common, draconic, elven, empyrean, gnomish, varisian
Senses darkvision, truesight 60 ft.
Speeds 25 ft., fly 35 ft.
Skills deception +30, diplomacy +28, intimidation +28, acrobatics +25, religion +25, stealth +25, thievery +25
Recall Knowledge religion DC 42

Attacks

Melee Claw +27/+23/+19(agile, finesse, magical, unarmed, unholy)
Damage: 3d8+10 slashing + 1d6 spirit
Ranged Hand Crossbow +28/+23/+18 (range 60 ft.)(magical, reload 1 ft., unholy)
Damage: 2d6 piercing
Effect: shadow essence

Abilities

Telepathy 100 feetinteraction(aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+1 Status to All Saves vs. Magicdefensive
Rejection Vulnerabilitydefensive

As succubi are beings of pure lust, creatures that reject their lust can metaphysically harm them. When a succubus fails a Diplomacy check to Embrace or Request, or when a creature succeeds at its save against a succubus's mental spell or ability, the succubus takes 4d6 mental damage. For one hour after causing mental damage to a succubus in this way, a creature can deal 4d6 mental damage to the succubus with a successful Demoralize incorporating its rejection.

Seductive Presencedefensive(aura, emotion, mental)

10 feet. Any creature in the aura that could be sexually attracted to a succubus takes a -2 circumstance penalty to checks and DCs to oppose the succubus's mental spells, Deception, and Diplomacy.

Change Shapeoffensive(concentrate, divine, polymorph)

The succubus can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or their attack and damage modifiers with their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning). The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Passionate Kissoffensive(divine, emotion, mental)

Frequency Once per round. Effect Fate's Prophet engages a creature they have Grabbed in an embrace or other act of passion to drain its vital essence. The kiss makes the creature Drained 1 or increases its drained condition by 1, to a maximum of 4. The creature takes 5d6 void damage and the succubus regains Hit Points equal to the damage dealt. The target must succeed at a DC 34 will save or be affected by a Suggestion to submit to more actions of passion rather than trying to Escape.

Grab Attentionoffensive(attack)

Fate's Prophet attempts to Grapple a creature using Deception instead of Athletics. If the creature is willing, she grapples it automatically.

Description

Succubi are manifestations of the sin of destructive lust, and they are the most attractive of all demons-as befits their role in seducing mortals to fall to sin. The concept of gender is fluid to a succubus, as they can adopt countless humanoid forms of any gender to aid in their goals. Most succubi have a feminine true form (incubi, which usually have a masculine true form, are a different kind of demon), but regardless of gender, a lust demon is supernaturally beautiful or handsome, but with curving horns, bat wings, sharp claws, and a sinuous tail.

When disguised as a mortal humanoid on the Material Plane, a succubus whispers into the ears of mortals, urging them to pursue their darkest and most destructive desires and pushing them into depravity, using magic only if persuasion fails. While mortals often fixate on succubi's application of sexual lust, these demons are can easily exploit lust for power, knowledge, fame, or any other desire as easily as more carnal appetites. Their ability to infiltrate societies makes them excellent spies, assassins, and political saboteurs as well. Ultimately, the succubus enjoys all means of upending mortal culture.


When a sinful mortal soul is judged and sent on to the Abyss, it can become a deadly fiend-a demon. Demons are living incarnations of sin-be they classic sins like wrath or gluttony, or more "specialized" depravities like an obsession with torture or the act of treason or treachery. Once formed, a demon's driving goals are twofold-the amassing of personal power, and the corruption of mortal souls to cause them to become tainted by sin. In this way demons ensure a never-ending supply of new demons to bolster their ever-growing ranks in the Abyss.

Traits

Chaotic
Evil