Flaming Skull Skeletal Champion

Level 2
Creature· evilMediumLegacy
AC 19
HP 20 (void healing)
Speed 25 ft.
Fort +7
Ref +10
Will +6
Perc +8
Size Medium
Common
Immunities bleed, death effects, disease, fire, paralyzed, poison, unconscious
Resistances cold 5, electricity 5, piercing 5, slashing 5
Languages common, necril
Senses darkvision
Skills acrobatics +8, athletics +7, intimidation +7
Recall Knowledge religion DC 16

Attacks

Melee Longsword +9/+4/-1(versatile P)
Damage: 1d8+3 slashing
Melee Burning Jaws +10/+6/+2(agile, finesse)
Damage: 1d4+3 slashing + 1d4 fire
Melee Lance +9/+4/-1(deadly d8, jousting 1d6, reach 10 ft.)
Damage: 1d8+4 piercing

Abilities

Attack of Opportunitydefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Shield Blockdefensive

Trigger The monster has its shield raised and takes damage from a physical attack. Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Screaming Skull◆◆offensive(auditory, emotion, fear, mental)

The skeleton removes its skull and throws it, making a jaws Strike with a range of 20 feet. It then attempts to Demoralize: Intimidation each foe within 10-foot emanation of the target. The head bounces, rolls, or even flies back, returning to the skeleton at the start of its next turn. The skeleton is Blinded until then.