Flensing Floor

Level 18Hazard (Complex)
HazardRareMediumRemaster
AC
42
HP
30 (BT 15)
Speed
0 ft.
Perception
+0
Fort
+27
Ref
+33
Will
+0
Stealth DC
35
Immunities critical-hits, precision
Recall Knowledge DC 43 (arcana)

Attacks

Melee Sawtooth Saber +32, Damage 1d6 slashing plus 1d6 poison

Abilities

Sudden Blades

Trigger Either of the weapons stored on either weapon rack is disturbed


Effect Both doors into this room slam shut and lock (DC 40). The trap then rolls initiative.

Disable DC 45 thievery (master) once per weapon rack to detach the triggers from the trap mechanism

Long saw-toothed blades slash up along the Hidden grooves in the floor, their edges caked with what looks like blood but is in fact a deadly poison.