Floor Chute Trap

Level 4Hazard
HazardLargeRemaster
AC
18
HP
50 (BT 25)
Speed
0 ft.
Perception
+0
Fort
+14
Ref
+8
Will
+0
Stealth DC
15
Immunities critical-hits, precision
Recall Knowledge DC 19 (arcana)

Abilities

Look Out Below

Trigger A creature attempts to open the door at the end of the hallway


Effect The section of floor marked on the map drops down, becoming a steep ramp. Creatures in the easternmost square fall 5 feet, creatures in the middle square fall 10 feet, and creatures in the western square fall 15 feet (DC 21 to ). In that order, all creatures who fall are moved to one of the squares immediately east of the marked squares in area A11 . If any destination square is occupie

Disable DC 22 thievery (trained) to prevent the floor from pivoting

A pivoted section of a seemingly normal hallway becomes a chute that deposits victims into a more dangerous room.