Foot Pincer

Level 1Hazard
HazardMediumLegacy
AC
16
HP
20 (BT 10)
Speed
0 ft.
Perception
+0
Fort
+10
Ref
+4
Will
+0
Stealth DC
0
Immunities critical-hits, precision
Recall Knowledge DC 15 (arcana)

Abilities

Slam Shut

Trigger A creature steps onto a foot pincer


Effect The trap slams shut on the triggering creature's foot. The creature must succeed at a DC 18 reflex save or take (1d6+5) slashing damage and 1d4 bleed.

Disable DC 17 thievery to jam the pincer's triggeer mechanism.

A metal pincer trap lies hidden at the bottom of a weakened spot in the floor.