Formian Sting Trench

Level 4Hazard
HazardMediumRemaster
AC
18
HP
30 (BT 15)
Speed
0 ft.
Perception
+0
Fort
+8
Ref
+8
Will
+0
Stealth DC
0
Immunities critical-hits, precision
Recall Knowledge DC 19 (arcana)

Attacks

Melee Stinger +17, Damage 1d8+3 piercing plus formian trench poison

Abilities

Entrench

Trigger A creature walks onto the canvas


Effect The creature falls into the Concealed trench and takes falling damage (typically 10 bludgeoning). The creature is also gouged by three poisoned stingers as they fall. The creature can use the Grab an Edge reaction to avoid falling.

Formian Trench Poison

Saving Throw DC 21 fortitude

Maximum Duration 6 rounds

Stage 1 1d6 poison (1 round)

Stage 2 1d6 poison and Clumsy 1 (1 round)

Stage 3 1d6 poison, clumsy 1, and Enfeebled 1 (1 round)

Stage 4 2d6 poison, clumsy 1, and enfeebled 1 (1 round)

Disable DC 22 thievery (trained)

A thin layer of canvas conceals this 10-foot-square pit, the walls of which are studded with dagger-sized formian stingers. Creatures that fall into the trap risk being gouged by the poisonous barbs.