Foul Font

Level 3Hazard (Complex)
HazardRareMediumRemaster
AC 19
HP 45 (BT 22)
Speed 0 ft.
Fort +14
Ref +6
Will +12
Perc +0
Size Medium
Rare
Complex Hazard
Stealth +10
Disable DC 17 nature (trained) to draw upon the suppressed Primal energies of this place to cleanse the font, DC 23 religion (expert) to suppress the void energies, DC 20 thievery to undo the magic sigils allowing the font to operate; two total successes are required to disable the font.
Immunities critical hits, precision
Weaknesses vitality 5
Recall Knowledge religion DC 23

Abilities

Void Infusedoffensive

The foul font can take vitality damage, even though its an object and would normally be immune

Spew Foulnessoffensive

Trigger One or more creatures touches the water within 10 feet of the foul font --- Effect The font fires off a Void Geyser, causing a rain of foul water. The font then rolls for initiative.

Void Geyser◆◆offensive

The font shoots its foul brown sludge into the air, and it rains down upon all creatures within 15 feet that aren't completely submerged. Each of those creatures takes 3d8 void damage (DC 20 reflex save). In addition, those that take damage from the font must make a DC 20 fortitude save. --- Critical Success The target cannot be sickened by the font for 1 minute. Success The target is unaffected. Failure The target is Sickened 1. Critical Failure The target is Sickened 2.

Foul Watersoffensive

Any creature that is submerged downstream (east) is automatically exposed to Spew Foulness at the start of its turn or when it enters those waters, except the damage is reduced with a DC 20 fortitude save instead of Reflex.

Description

The font is hidden just under the water's surface. It spews foul brown sludge into the pristine waters, leaving them reeking and polluted as they move downstream. It can be reached without swimming, but not without getting wet.