Hostile Architecture (1-2)
Level 2Hazard (Complex)HazardMediumRemaster
AC 18
HP 30 (BT 15)
Speed 0 ft.
Fort +11
Ref +5
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +8
Disable DC 14 religion (trained) to strategically destroy the runes, DC 15 thievery to disrupt the beam from collecting the facet, or Dispel Magic (1st rank, counteract DC 15) to dispel the rune
Immunities critical hits, precision
Recall Knowledge religion DC 16
Abilities
Aversion Beam↺offensive
Trigger A non-demon creature comes within 15 feet of the hostile architecture --- Effect The hostile architecture shines the aversion beam on the triggering creature, and then rolls initiative. The triggering creature must attempt a DC 18 will save. --- Critical Success The target is immune to the trap for 1 minute. Success The target is unaffected. Failure The target is Frightened 1. Critical Failure The target is Frightened 3 and Fleeing. ---
Description
The sigils on the door's frame glow with an amber light, which collects in a facet over the center of the door.