Pile of Orts
Level 1Hazard (Complex)HazardUncommonLargeRemaster
AC 16
HP 28 (BT 14)
Speed 0 ft.
Fort +11
Ref +6
Will +0
Perc +0
Size Large
Uncommon
Complex Hazard
Stealth +7
Disable DC 16 arcana, DC 16 nature, DC 16 occultism, or DC 16 religion (2 actions) (trained) while within 15 feet to weaken the rift, dealing 2d4 spirit damage to it. This damage has the holy trait.
Recall Knowledge religion DC 17
Abilities
Hellfireoffensive
All orts within 30 feet have +1 status bonus to hit and deal 1d4 extra fire damage on a hit.
Bubble↺offensive
Trigger The trap receives a critical hit or critically fails a saving throw --- Effect One ort emerges adjacent.
Planar Breach↺offensive
Trigger The magic circle is broken --- Effect The pile disgorges orts and then rolls initiative
Description
A rift to Hell crackles with unstable energy from the broken summoning circle as a squirming mass of fiends struggles to emerge A blood mist projection of a Hellknight angrily commands them.