Pile of Orts

Level 1Hazard (Complex)
HazardUncommonLargeRemaster
AC 16
HP 28 (BT 14)
Speed 0 ft.
Fort +11
Ref +6
Will +0
Perc +0
Size Large
Uncommon
Complex Hazard
Stealth +7
Disable DC 16 arcana, DC 16 nature, DC 16 occultism, or DC 16 religion (2 actions) (trained) while within 15 feet to weaken the rift, dealing 2d4 spirit damage to it. This damage has the holy trait.
Immunities fire, mental
Weaknesses area damage 3, holy 3, splash damage 3
Recall Knowledge religion DC 17

Abilities

Hellfireoffensive

All orts within 30 feet have +1 status bonus to hit and deal 1d4 extra fire damage on a hit.

Bubbleoffensive

Trigger The trap receives a critical hit or critically fails a saving throw --- Effect One ort emerges adjacent.

Planar Breachoffensive

Trigger The magic circle is broken --- Effect The pile disgorges orts and then rolls initiative

Description

A rift to Hell crackles with unstable energy from the broken summoning circle as a squirming mass of fiends struggles to emerge A blood mist projection of a Hellknight angrily commands them.