Hostile Architecture (3-4)

Level 4Hazard (Complex)
HazardMediumRemaster
AC
10
HP
46
Speed
0 ft.
Perception
+0
Fort
+14
Ref
+8
Will
+0
Stealth
+12
Recall Knowledge DC 19 (religion)
Disable DC 17 religion (trained) to strategically destroy the runes, DC 18 thievery to disrupt the beam from collecting the facet, or Dispel Magic (2nd rank, counteract DC 18) to dispel the rune

The sigils on the door's frame glow with an amber light, which collects in a facet over the center of the door.