Full Head of Steam

Level 10Hazard (Complex)
HazardMediumLegacy
AC
28
HP
72 (BT 36)
Speed
0 ft.
Perception
+0
Fort
+20
Ref
+18
Will
+0
Stealth DC
22
Recall Knowledge DC 27 (arcana)

Abilities

Billowing Steam

Trigger A creature enters the area of the trap


Effect All four vents rapidly heat and let out steam for 5 seconds, filling room with a painfully acrid smell. Each creature in the room must attempt a DC 29 fortitude save, and the trap then rolls initiative.


Critical Success The creature is unaffected.

Success The creature is Sickened 1.

Failure The creature is Sickened 2 and Blinded.

Critical Failure The creature is Sickened 3, and, struck by a coughing fit, falls Prone.

Disable DC 33 thievery (expert) to block a vent, or DC 31 crafting (expert) to disable the heating element within the vent that turns the liquid into steam

Hidden vents emit scalding hot steam made from a particularly acrid solution, irritating the eyes and throat of anyone who inhales it.