Full Head of Steam
Level 10Hazard (Complex)HazardMediumLegacy
AC 28
HP 72 (BT 36)
Speed 0 ft.
Fort +20
Ref +18
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +22
Disable DC 33 thievery (expert) to block a vent, or DC 31 crafting (expert) to disable the heating element within the vent that turns the liquid into steam
Recall Knowledge arcana DC 27
Abilities
Billowing Steam↺offensive
Trigger A creature enters the area of the trap --- Effect All four vents rapidly heat and let out steam for 5 seconds, filling room with a painfully acrid smell. Each creature in the room must attempt a DC 29 fortitude save, and the trap then rolls initiative. --- Critical Success The creature is unaffected. Success The creature is Sickened 1. Failure The creature is Sickened 2 and Blinded. Critical Failure The creature is Sickened 3, and, struck by a coughing fit, falls Prone.
Description
Hidden vents emit scalding hot steam made from a particularly acrid solution, irritating the eyes and throat of anyone who inhales it.