Fungal Colony
Level 19Hazard (Complex)Abilities
Trigger A Small or larger creature enters the hazardous ring or attempts to fly over it at a height of less than 120 feet --- Effect The ring of fallen trees explodes upward to a height of 120 feet. All creatures in the ring or within the area 120 feet above it take 8d6 piercing damage and must attempt a DC 41 reflex save. The fungal colony then rolls initiative. --- Critical Success The target is unaffected. Success The target takes half damage and is Sickened 1. Failure The target takes full damage, is sickened 1, and is Slowed 1 for 1 minute as spores settle on their bodies and quickly grow into rigid, interlocking plates. A creature can attempt to Escape the shells (DC 41) to end the slowed 1 effect early. Critical Failure The target takes double damage and is Restrained as they become almost completely encased in a hard fungal shell until they roll to Escape (DC 41), at which point they are slowed 1 for an additional minute until they Escape a second time.
Description
A ring of dead trees covered in dry fungus suddenly shakes and rattles as if something inside some of the trees were about to explode.