Phantom Mold

Level 2Hazard
HazardMediumLegacy
AC 15
HP 30 (BT 15)
Speed 0 ft.
Fort +11
Ref +5
Will +0
Perc +0
Size Medium
Common
Stealth +8
Disable DC 18 survival to remove the mold without triggering the spores
Immunities critical hits, precision
Recall Knowledge nature DC 16

Abilities

Spore Burst

Trigger The moldy books are moved or the mold takes any damage; Effect All creatures within 10 feet of the mold patch are exposed to phantom mold spores.

Phantom Mold Spores

Any penalties to Perception from this poison persist for 1 hour after the poison's duration ends (this effect can be removed before then by any effect that neutralizes poison); Saving Throw DC 18 fortitude; Maximum Duration 4 rounds; Stage 1 1d6 poison damage; Stage 2 1d6 poison damage, and the victim takes a -1 status penalty on visual Perception checks as strange shadows and flittering movement appear in their peripheral vision; Stage 3 as stage 2, but a -2 status penalty.

Description

A burst of pale gray spores sprays into the air.