Phantom Mold
Level 2HazardHazardMediumLegacy
AC 15
HP 30 (BT 15)
Speed 0 ft.
Fort +11
Ref +5
Will +0
Perc +0
Size Medium
Common
Stealth +8
Disable DC 18 survival to remove the mold without triggering the spores
Immunities critical hits, precision
Recall Knowledge nature DC 16
Abilities
Spore Burst↺
Trigger The moldy books are moved or the mold takes any damage; Effect All creatures within 10 feet of the mold patch are exposed to phantom mold spores.
Phantom Mold Spores
Any penalties to Perception from this poison persist for 1 hour after the poison's duration ends (this effect can be removed before then by any effect that neutralizes poison); Saving Throw DC 18 fortitude; Maximum Duration 4 rounds; Stage 1 1d6 poison damage; Stage 2 1d6 poison damage, and the victim takes a -1 status penalty on visual Perception checks as strange shadows and flittering movement appear in their peripheral vision; Stage 3 as stage 2, but a -2 status penalty.
Description
A burst of pale gray spores sprays into the air.