Fungal Curtain

Level 20Hazard (Complex)
HazardUniqueMediumRemaster
AC 37
HP 134 (BT 67)
Speed 0 ft.
Fort +26
Ref +32
Will +0
Perc +0
Size Medium
Unique
Complex Hazard
Stealth +38
Disable DC 42 nature (master) six times to identify and prune away the fungal curtain's six sensory bulbs (this doesn't remove the curtain; it must still be hacked through to allow access to the area beyond), or DC 48 religion (legendary) twice to exorcise the fiendish energies that empower the fungal curtain and cause it to wilt into sludge
Immunities critical hits, precision
Resistances acid 20, fire 20
Weaknesses holy 20
Recall Knowledge nature DC 50

Attacks

Melee Thorny Tentacle +38/+33/+28(magical, reach 30 ft., versatile P)
Damage: 4d10+22 bludgeoning
Ranged Thorny Spore +38/+33/+28 (range 60 ft.)(magical)
Damage: 3d12 piercing + 4d8 poison

Abilities

HP 134 (BT 67) Per Five-Foot Cubeoffensive
Whistling Decayoffensive

Trigger The fungal curtain takes damage or an attempt to disable it critically fails --- Effect Pod like protrusions along the fungal curtain clench and then expel a shrill whistling sound along with clouds of flesh-eating spores. The whistling sound alerts the occupants of area E6 . Any non-fungus, non-demon creature within Template[emanation|distance:30] of the fungal curtain is exposed to the flesh-eating spores and takes 8d6 poison,4d6 persistent void damage (DC 42 fortitude save). The fungal curtain then rolls initiative.

Description

A glowing wall of moss, lichens, mold, and stringy mushrooms weaves into a towering violet wall of shuddersome matter.