Fungal Curtain
Level 20Hazard (Complex)HazardUniqueMediumRemaster
AC
37
HP
134 (BT 67)
Speed
0 ft.
Perception
+0
Fort
+26
Ref
+32
Will
+0
Stealth DC
38
Immunities critical-hits, precision
Resistances acid 20, fire 20
Weaknesses holy 20
Recall Knowledge DC 50 (nature)
Attacks
Melee Thorny Tentacle +38 (magical, reach 30 ft., versatile-p), Damage 4d10+22 bludgeoning
Ranged Thorny Spore +38 (magical), Damage 4d8 poison plus 3d12 piercing
Abilities
HP 134 (BT 67) Per Five-Foot Cube
Whistling Decay↺
Trigger The fungal curtain takes damage or an attempt to disable it critically fails
Effect Pod like protrusions along the fungal curtain clench and then expel a shrill whistling sound along with clouds of flesh-eating spores. The whistling sound alerts the occupants of area E6 . Any non-fungus, non-demon creature within 30 feet of the fungal curtain is exposed to the flesh-eating spores and takes 8d6 poison damage and 4d6 persistent void damage (DC 42 fortitude save). The fungal curtain t
Disable DC 42 nature (master) six times to identify and prune away the fungal curtain's six sensory bulbs (this doesn't remove the curtain; it must still be hacked through to allow access to the area beyond), or DC 48 religion (legendary) twice to exorcise the fiendish energies that empower the fungal curtain and cause it to wilt into sludge
A glowing wall of moss, lichens, mold, and stringy mushrooms weaves into a towering violet wall of shuddersome matter.