Galudu

Level 11
Creature· caligniUniqueMediumLegacy
AC 30
HP 195 (death motes)
Speed 25 ft.
Fort +18
Ref +21
Will +22
Perc +18
Size Medium
Unique
Languages caligni, common, sakvroth
Senses greater-darkvision
Skills deception +22, acrobatics +20, diplomacy +20, stealth +20, arcana +18
Recall Knowledge society DC 38

Attacks

Melee Dagger +22/+18/+14(agile, finesse, versatile S)
Damage: 1d4+9 piercing
Melee Dagger +22/+18/+14(agile, thrown 10 ft., versatile S)
Damage: 1d4+9 piercing

Abilities

Light Blindnessinteraction

When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.

Death Motesdefensive(force, light)

When Galudu dies, her body explodes into brilliant motes of magical energy. All creatures in a 20-foot burst take 12d6 force damage (DC 30 reflex save). Galudu's gear is unaffected by the explosion and is left in a pile where she died.

Opportune Stepdefensive

Trigger A dazzled or blinded creature, or a creature with light blindness, ends its move adjacent to Galudu Effect Galudu Steps.

Sneak Attackoffensive

Galudu deals an additional 3d6 precision damage to Off-Guard creatures.

Survivor's Nourishmentoffensive(healing)

A creature that eats food conjured by Galudu's create food spell regains 4d4 healing Hit Points. A creature can only benefit from this healing once per week.

Traits