Padli

Level 9
Creature· caligniUniqueMediumLegacy
AC 26
HP 160 (death flame)
Speed 25 ft.
Fort +16
Ref +20
Will +18
Perc +16
Size Medium
Unique
calignichaoticevilhumanoid
Spells
Languages caligni, sakvroth
Senses greater-darkvision
Skills deception +20, diplomacy +20, acrobatics +18, intimidation +18, stealth +18, occultism +14
Recall Knowledge society DC 36

Attacks

Melee Dagger +15/+11/+7(agile, finesse, versatile S)
Damage: 1d4+7 piercing

Abilities

Greater Darkvisioninteraction

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.

Light Blindnessinteraction

When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.

Death Flamedefensive(light)

When Padli dies, his body combusts in a flash of white-hot flame. All creatures in a 20-foot burst take 6d10 fire damage (DC 28 reflex save). His gear is unaffected by the flames and is left in a pile where he died.

Occult Warddefensive

Trigger Padli attempts a saving throw against a spell cast by a creature he can see Effect Padli gains a +2 circumstance bonus to the triggering save.

Sneak Attackoffensive

Padli deals 3d6 extra precision damage to Off-Guard creatures.

Traits

Chaotic
Evil