Gas Trap

Level 5Hazard (Complex)
HazardMediumLegacy
AC 10
HP 52 (BT 26)
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Common
Complex Hazard
Stealth +14
Disable Four DC 20 thievery checks to block the gas vents, or a DC 26 thievery check to unlock the door and escape
Immunities precision, critical hits
Recall Knowledge arcana DC 20

Abilities

Toxic Gas

Trigger A creature opens one of the drawers --- Effect The door to the room slams shut and locks and the trap rolls initiative. (The trap can also be triggered manually or disarmed from area E30 .)

Description

A spring slams and locks the room's door before four hidden gas vents begin pumping poison gas into the chamber.