Gas Trap
Level 5Hazard (Complex)HazardMediumLegacy
AC
10
HP
52 (BT 26)
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
14
Immunities precision, critical-hits
Recall Knowledge DC 20 (arcana)
Abilities
Toxic Gas↺
Trigger A creature opens one of the drawers
Effect The door to the room slams shut and locks and the trap rolls initiative. (The trap can also be triggered manually or disarmed from area E30 .)
Disable Four DC 20 thievery checks to block the gas vents, or a DC 26 thievery check to unlock the door and escape
A spring slams and locks the room's door before four hidden gas vents begin pumping poison gas into the chamber.