Ghost Monk

Level 9
Creature· ghostMediumLegacy
AC 25
HP 115 (void healing, rejuvenation)
Speed 0 ft.
Fort +15
Ref +19
Will +21
Perc +18
Size Medium
Common
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances all 10 (except force, ghost touch, vitality; double vs non magical)
Languages tien
Senses darkvision
Speeds 0 ft., fly 40 ft.
Skills occultism +17
Recall Knowledge occultism or religion DC 26

Attacks

Melee Ghostly Fist +21/+17/+13(agile, finesse, magical)
Damage: 2d8+12 void

Abilities

Site Boundinteraction

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

Rejuvenationdefensive(divine)

Putting the abbot in A8 to rest brings peace to the ghost monks, allowing them to move on to the Serene Circle in Axis. When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Flurry of Blowsoffensive(flourish)

The ghost monk makes two Strikes with their ghostly fist. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

Frightful Moan◆◆offensive(auditory, divine, emotion, fear, mental)

The ghost laments its fate, forcing each living creature within 30-foot emanation to attempt a DC 25 will save. On a failure, a creature becomes Frightened 2 (or Frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.

Telekinetic Assault◆◆offensive(divine)

The ghost cries out in pain and anguish as small objects and debris fly about in a 30-foot emanation. Creatures in this area take 5d6 bludgeoning damage, subject to a DC 25 reflex save.