Kannitri

Level 13
Creature· ghostUniqueMediumLegacy
AC 33
HP 175 (void healing, rejuvenation)
Speed 0 ft.
Fort +19
Ref +24
Will +25
Perc +26
Size Medium
Unique
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances all 10 (except force, ghost touch, vitality; double vs non magical)
Languages tien
Senses darkvision
Speeds 0 ft., fly 40 ft.
Skills intimidation +26, occultism +24
Recall Knowledge occultism or religion DC 41

Attacks

Melee Ghostly Fist +28/+24/+20(agile, finesse, magical)
Damage: 3d8+13 void

Abilities

Site Boundinteraction

A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

Rejuvenationdefensive(divine)

Burying Kannitri's remains in the courtyard or carving her name into the pagoda sculpture there (area A3 ) permanently puts her spirit to rest. When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Corrupting Gaze◆◆offensive

The ghost stares at a creature it can see within 30 feet. The target takes 7d6 void damage with a DC 33 will save. A creature that fails its save is also Stupefied 1 for 1 minute.

Draining Touch◆◆offensive

With a touch, the ghost attempts to drain a living creature's life force. It makes a ghostly hand Strike but deals no damage on a hit. Instead, the target becomes Drained 1 for 1 day, and the ghost regains HP equal to half its own level.

Flurry of Blowsoffensive(flourish)

Kannitri makes two Strikes with her ghostly fist. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.