Kannitri
Level 13Attacks
Abilities
A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Burying Kannitri's remains in the courtyard or carving her name into the pagoda sculpture there (area A3 ) permanently puts her spirit to rest.
When a ghost is destroyed, it re-forms after within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
The ghost stares at a creature it can see within 30 feet. The target takes 7d6 void damage with a DC 33 will save.
A creature that fails its save is also Stupefied 1 for 1 minute.
With a touch, the ghost attempts to drain a living creature's life force. It makes a ghostly hand Strike but deals no damage on a hit.
Instead, the target becomes Drained 1 for 1 day, and the ghost regains HP equal to half its own level.
Kannitri makes two Strikes with her ghostly fist. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.