Wailing Ghost

Level 2
Creature· ghostUncommonMediumLegacy
AC 17
HP 15 (void healing)
Speed 0 ft.
Fort +6
Ref +8
Will +6
Perc +8
Size Medium
Uncommon
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances all 2 (except force, ghost touch, vitality; double vs non magical)
Languages common, dwarven
Speeds 0 ft., fly 20 ft.
Skills religion +8, stealth +8
Recall Knowledge occultism or religion DC 18

Attacks

Melee Ghostly Hand +10/+6/+2(agile, finesse, magical)
Damage: 1d6+3 void

Abilities

Site Boundinteraction

The wailing ghost is bound to the labyrinth and can't stray from its location. A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

Rejuvenationdefensive(divine)

When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Weeping Moanoffensive(auditory, divine, emotion, fear, mental)

The wailing ghost shakes with a terrible sob, forcing each living creature within 15-foot emanation to attempt a DC 18 will save. On a failure, a creature becomes Frightened 1 (or Frightened 2 on a critical failure). On a success, a creature is temporarily immune to this ghost's Weeping Moan for 1 minute.