Ghoul
Level 1Attacks
Abilities
Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour.
Effect The ghoul devours a chunk of the corpse and regains 1d6 healing Hit Points.
It can regain Hit Points from any given corpse only once.
Saving Throw DC 15 fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)
Stage 3 as stage 2 (1 day)
Stage 4 2d6 void damage and gains no benefit from healing (1 day)
Stage 5 as stage 4 (1 day)
Stage 6 dead, and rises as a Ghoul the next midnight.
Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 15 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.
Ghouls are ravenous undead who haunt graveyards and eat corpses.
Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.