Smiler

Level 2
Creature· chaoticUniqueMediumLegacy
AC 19
HP 45 (void healing)
Speed 30 ft.
Fort +9
Ref +12
Will +8
Perc +12
Size Medium
Unique
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Languages common, necril
Senses darkvision
Speeds 30 ft., burrow 5 ft.
Skills acrobatics +9, athletics +9, intimidation +9, stealth +9
Recall Knowledge religion DC 26

Attacks

Melee Jaws +12/+7/+2(finesse, unarmed)
Damage: 2d6+4 piercing
Effect: ghast ghast fever, ghast paralysis
Melee Claw +12/+8/+4(agile, finesse, unarmed)
Damage: 2d4+4 slashing
Effect: ghast paralysis
Ranged Shortbow +12/+7/+2 (range 60 ft.)(deadly d10, propulsive, reload 0 ft.)
Damage: 1d6+4 piercing

Abilities

Stenchdefensive(aura, olfactory)

10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 18 fortitude save or become Sickened 1 (plus Slowed 1 as long as it's sickened on a critical failure). While within the aura, the creature takes a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute. Effect: Ghast Stench

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Consume Fleshoffensive(manipulate)

Requirements Smiler is adjacent to the corpse of a creature that died within the last hour.

Smiler devours a chunk of the corpse and regains 3d6 healing Hit Points. He can regain Hit Points from any given corpse only once.

Ghast Feveroffensive(disease)

Saving Throw DC 18 fortitude Stage 1 carrier with no ill effect (1 day) Stage 2 3d8 void damage and regains half as many Hit Points from all healing (1 day) Stage 3 as stage 2 (1 day) Stage 4 3d8 void damage and gains no benefit from healing (1 day) Stage 5 as stage 4 (1 day) Stage 6 dead, and rises as a Ghast the next midnight

Paralysisoffensive(incapacitation, occult)

Any living creature hit by Smiler's attack must succeed at a DC 18 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Swift Leapoffensive(move)

Smiler jumps up to half his Speed. This movement doesn't trigger reactions.

Description

Ghasts-feral, foul-smelling, and constantly hungry-are the more powerful kin of ghouls. They are relentless in the pursuit of their prey.


Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.

Traits