Marcon Tinol (1-2)

Level 1
Creature· chaoticMediumLegacy
AC
16
HP
20
Speed
30 ft.
Perception
+7
Fort
+4
Ref
+9
Will
+5
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Senses darkvision
Skills acrobatics +7, stealth +7, survival +5, athletics +4
Other Speeds burrow 5 ft.
Recall Knowledge DC 15 (religion)

Attacks

Melee Jaws +9 (finesse, unarmed), Damage 1d6+1 piercing
Melee Claw +9 (agile, finesse, unarmed), Damage 1d4+1 slashing

Abilities

Void Healing
Consume Flesh

Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour.


Effect The ghoul devours a chunk of the corpse and regains 1d6 healing Hit Points.

It can regain Hit Points from any given corpse only once.

Ghoul Fever

Saving Throw DC 15 fortitude


Stage 1 carrier with no ill effect (1 day)

Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 2d6 void damage and gains no benefit from healing (1 day)

Stage 5 as stage 4 (1 day)

Stage 6 dead, and rises as a Ghoul the next midnight.

Paralysis

Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 15 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Swift Leap

The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.