Ghoul (PFS Intro 2)

Level 1
Creature· chaoticMediumLegacy
AC
16
HP
20
Speed
30 ft.
Perception
+7
Fort
+4
Ref
+9
Will
+5
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Languages common, necril
Senses darkvision
Skills acrobatics +7, stealth +7, survival +5, athletics +4
Other Speeds burrow 5 ft.
Recall Knowledge DC 15 (religion)

Attacks

Melee Jaws +9 (finesse, unarmed), Damage 1d6+1 piercing
Melee Claw +9 (agile, finesse, unarmed), Damage 1d4+1 slashing

Abilities

Void Healing
Consume Flesh

Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour.


Effect The ghoul devours a chunk of the corpse and regains 1d6 healing Hit Points.

It can regain Hit Points from any given corpse only once.

Ghoul Fever

Saving Throw DC 15 fortitude


Stage 1 carrier with no ill effect (1 day)

Stage 2 3d8 void damage and regains half as many Hit Points from all healing (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 3d8 void damage and gains no benefit from healing (1 day)

Stage 5 as stage 4 (1 day)

Stage 6 dead, and rises as a Ghoul the next midnight.

Paralysis

Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 15 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Swift Leap

The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.

Ghouls are ravenous undead who haunt graveyards and eat corpses.


Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.