Giant Pirate Skeleton

Level 8
Creature· evilLargeLegacy
AC 26
HP 125 (void healing)
Speed 30 ft.
Fort +17
Ref +15
Will +14
Perc +18
Size Large
Common
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Senses darkvision
Skills athletics +22, intimidation +17
Recall Knowledge religion DC 24

Attacks

Melee Gaff Hook +20/+15/+10(reach 10 ft.)
Damage: 2d10+10 piercing
Effect: impaling hook
Melee Claw +19/+15/+11(agile, reach 10 ft., unarmed)
Damage: 2d8+10 slashing

Abilities

Easily Distracteddefensive

The giant pirate skeleton's poor vision makes it easily distracted by creatures that flank it. Whenever it has the off-guard condition from being flanked, increase the penalty to its AC to -4.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Focused Assault◆◆offensive

The giant pirate skeleton makes two Strikes with its claw against one foe. The multiple attack penalty doesn't increase until after both attacks are resolved. The giant pirate skeleton doesn't use this ability if there is more than one creature within its reach that it can see.

Impaling Hookoffensive

A creature critically hit by the giant pirate skeleton's gaff hook is impaled upon it. The creature is Grabbed by the giant pirate skeleton and whenever the giant pirate skeleton maintains the grab, the creature takes (1d10+10) piercing damage from the agonizing wound.