Gluttondark Babau

Level 7
Creature· chaoticMediumLegacy
AC 26
HP 135
Speed 25 ft.
Fort +16
Ref +18
Will +15
Perc +15
Size Medium
Common
chaoticdemonevilfiendunholy
Immunities acid
Weaknesses cold iron 5, holy 5
Spells
Innate Divine Spells (DC 26, attack +16)
Languages chthonian, draconic, empyrean
Senses darkvision, see-invisibility
Skills stealth +18, intimidation +16, thievery +16, athletics +15, acrobatics +14, religion +12
Recall Knowledge religion DC 23

Attacks

Melee Longspear +19/+14/+9(evil, magical, reach, unholy)
Damage: 1d6+8 piercing + 1d6 spirit
Melee Jaws +18/+13/+8(magical, unarmed, unholy)
Damage: 2d6+8 piercing + 1d6 spirit
Melee Claw +18/+14/+10(agile, magical, unarmed, unholy)
Damage: 1d6+8 slashing + 1d6 spirit

Abilities

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+1 Status to All Saves vs. Magicdefensive
Mercy Vulnerabilitydefensive

Babaus revel in the gore of a well-timed attack, and when brutal wounds are restored, they recoil in pain. When a creature heals from damage that the babau dealt on their last turn with Grievous Strike, sneak attack, or a critical hit, the demon takes 4d6 mental damage. The babau can take this mental damage only once per round.

Reactive Slimedefensive

Trigger A creature within the babau's reach successfully hits the babau with a Strike Effect The babau excretes a gout of acidic, bloodlike slime against the attacker and its weapon. The attacker must attempt a DC 26 reflex save. Critical Success The attacker avoids the reactive slime. Success The attacker takes 1d6 acid damage. Failure The attacker takes 2d6 acid damage. Critical Failure As failure, except the weapon used to Strike the babau automatically becomes Broken unless the weapon is made of a material that is immune to acid.

Grievous Strike◆◆offensive(attack)

The babau makes an attack with the intent of creating a particularly horrific and gory wound. It make a melee Strike. This counts as two attacks when calculating their multiple attack penalty. If this Strike hits, the babau deals an additional 1d6 damage and the creature struck is Sickened 2 for 1 round; this Sickened condition cannot be removed by retching.

Sneak Attackoffensive

A babau deals an additional 1d6 precision damage precision damage to Off-Guard creatures.

Description

The babau is an assassin, a murderer, and a sadist-certainly not unusual traits, yet their penchant for stealth and surprise sets them apart from their kin. Babaus form from mortal souls of lone killers-those who took pleasure in more personal murders, and particularly those with grisly patterns to their killings.

Traits

Chaotic
Evil