Goblin Zombie

Level 1
Creature· evilUncommonSmallLegacy
AC
12
HP
20
Speed
25 ft.
Perception
+0
Fort
+5
Ref
+3
Will
+3
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses vitality 5, slashing 5
Senses darkvision
Skills athletics +4, acrobatics +3
Recall Knowledge DC 17 (religion)

Attacks

Melee Fist +7 (unarmed), Damage 1d6+3 bludgeoning
Melee Jaws +7 (unarmed), Damage 1d8+3 piercing

Abilities

Alchemical Rupture

When the goblin zombie is reduced to 0 Hit Points, an alchemical device jammed in its belly ruptures. Roll 1d4 and consult the following for the effect:

Alchemical Effect 1 creatures in a 5-foot area take 1d3 persistent acid damage 2 creatures in a 5-foot emanation take 1d4 fire damage (DC 16 reflex save) 3 creatures in a 5-foot emanation take 1d4 poison damage (DC 16 fortitude save) 4 smoke billows out in a 5-foot emanation for 1 round (creatures in that area a

Slow

A goblin zombie is permanently Slowed 1 and can't use reactions.

Void Healing
Grab