Rust Zombie

Level 1
Creature· evilMediumLegacy
AC 13
HP 50 (void healing)
Speed 25 ft.
Fort +6
Ref +3
Will +4
Perc +3
Size Medium
Common
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses vitality 10, slashing 10
Senses darkvision
Skills athletics +7
Recall Knowledge religion DC 15

Attacks

Melee Fist +9/+4/-1(unarmed)
Damage: 1d8+4 bludgeoning
Effect: grab, rust creep
Melee Jaws +9/+4/-1(unarmed)
Damage: 1d12+4 piercing
Effect: rust creep

Abilities

Slowinteraction

A zombie is permanently Slowed 1 and can't use reactions.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Rust Creepoffensive(disease, divine)

Those afflicted by rust creep develop uncomfortable rust-colored bruises on their flesh and endure full-body aches like those one might experience after a long workout. As the affliction progresses, their bodies—as well as the clothing and items they wear or carry—increasingly break down until a painful death occurs. If a character successfully resists contracting rust creep, or recovers from a case of rust creep, they are temporarily immune to future rust creep infections for 24 hours. Saving Throw DC 15 fortitude Stage 1 –1 status penalty to Athletics checks (1 day) Stage 2 as stage 1 (1 day) Stage 3 Enfeebled 1 (1 day) Stage 4 enfeebled 1 and Stupefied 1, plus any armor, clothing and items you carry and that are of a level equal to or less than the disease become broken as the decay spreads to them (1 day; broken items remain broken) Stage 5 Unconscious (1 day) Stage 6 unconscious (1 day) Stage 7 death

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Description

Plague zombies are infested with hideous contagions.


A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.