Gray Death
Level 20Attacks
Abilities
A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
1000 feet. Creatures that begin their turn in the area take 5d6 void damage and must succeed at a DC 42 fortitude save or become Doomed 1. If the creature is 13th level or lower, this doomed condition from soul bleed is cumulative, increasing by 1 with each failed save until the creature dies (typically at doomed 4).
The gray death makes up to four hand Strikes, each against a different target it can reach. It increases its reach to 100 feet with these Strikes. These Strikes count as one attack for the gray death's multiple attack penalty, and the penalty doesn't increase until after the attacks.
A creature damaged by the gray death's hand Strike must succeed at a DC 42 fortitude save or become Drained 1, and Paralyzed for 1 round on a critical failure.
Frequency once per round Effect The gray death chooses a living creature within 30 feet. The target must succeed at a DC 42 will save or a fragment of embittered soul-stuff lodges within the target's spirit and turns it against its allies. While the target has this fragment, it doesn't count as anyone's ally for the purposes of providing flanking, and a would-be ally casting a spell that normally works only on an ally on the creature must succeed at a DC 42 counteract check (level 20) or the spell has no effect. The fragment fades after 24 hours.
The gray death isn't Slowed 1 when it starts its turn inside an object.