Greater Nightmare

Level 11
Creature· beastHugeRemaster
AC 31
HP 200
Speed 60 ft.
Fort +25
Ref +24
Will +21
Perc +22
Size Huge
Common
Resistances fire 15
Spells
Divine Innate Spells (DC 30, attack +22)
Languages chthonian, daemonic, diabolic
Senses darkvision
Speeds 60 ft., fly 120 ft.
Skills athletics +24, acrobatics +23, intimidation +22, survival +20
Recall Knowledge nature or religion DC 28

Attacks

Melee Jaws +24/+19/+14(magical, reach 10 ft., unarmed, unholy)
Damage: 3d10+13 piercing
Melee Hoof +24/+20/+16(agile, fire, magical, unholy)
Damage: 2d8+10 bludgeoning + 2d6 fire

Abilities

Smokedefensive(aura)

20 feet. The nightmare continually exhales black smoke. Creatures within the aura are Concealed to those outside it, and creatures outside the aura are concealed to creatures within it. Nightmares and their riders can see through this smoke. A creature that begins its turn in the area must succeed at a DC 28 fortitude save or be Sickened 2. It's then temporarily immune to being sickened by the smoke for 1 minute. This is an inhaled poison, and the nightmare and its rider are immune to it.

Flaming Gallop◆◆offensive(divine, fire, unholy)

The nightmare Strides or Flies up to triple its Speed. Its hooves burst with intense flame, dealing 6d6 fire damage with a DC 30 reflex save to each creature other than the nightmare's rider that the nightmare moves adjacent to during its gallop. Each creature can be affected only once during a single use of Flaming Gallop.

Trample◆◆◆offensive

Large or smaller, hoof, DC 30 reflex The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

Description

The enormous greater nightmare is valued for its ability to invade other realities with its rider.


Nightmares are flaming equine harbingers of death.