Gulzash

Level 4
Creature· chaoticUniqueMediumLegacy
AC 20
HP 72
Speed 30 ft.
Fort +11
Ref +10
Will +13
Perc +10
Size Medium
Unique
chaoticevilhumanoidxulgath
Languages common, draconic, sakvroth
Senses darkvision
Skills athletics +12, performance +12, intimidation +10, stealth +10
Recall Knowledge society DC 29

Attacks

Melee Battle Lute +14/+9/+4(shove, two-hand 1d8)
Damage: 1d4+6 bludgeoning
Melee Jaws +13/+8/+3(unarmed)
Damage: 1d6+6 piercing
Melee Claw +13/+9/+5(agile, unarmed)
Damage: 1d4+6 slashing
Melee Dagger +13/+9/+5(agile, versatile S)
Damage: 1d4+6 piercing
Melee Dagger +11/+7/+3(agile, thrown 10 ft., versatile S)
Damage: 1d4+6 piercing

Abilities

Stenchdefensive(aura, olfactory)

30 feet. A creature that enters the area must attempt a DC 20 fortitude save. On a failure, the creature is Sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute. Effect: Xulgath Stench

Stench Suppressiondefensive

Gulzash can suppress or resume his stench as a free action.

Moshoffensive

Gulzash Leaps to a square adjacent to a creature, then Shoves that creature. If Gulzash rolls a success on the Shove, he gets a critical success instead.

Traits

Chaotic
Evil