Lakkai One-Fang

Level 3
Creature· chaoticMediumLegacy
AC 20
HP 44
Speed 25 ft.
Fort +9
Ref +6
Will +9
Perc +9
Size Medium
Common
chaoticevilhumanoidxulgath
Languages draconic, sakvroth
Senses darkvision
Skills athletics +9, stealth +8, crafting +6, intimidation +6
Recall Knowledge society DC 18

Attacks

Melee Greatpick +11/+6/+1(fatal d12)
Damage: 1d10+6 piercing
Effect: weakening strike
Melee Jaws +11/+6/+1(unarmed)
Damage: 1d6+6 piercing
Effect: weakening strike
Melee Claw +11/+7/+3(agile, unarmed)
Damage: 1d4+6 slashing
Melee Javelin +8/+3/-2(thrown 30 ft.)
Damage: 1d6+4 piercing

Abilities

Stenchdefensive(aura, olfactory)

30 feet. A creature entering the aura must attempt a DC 19 fortitude save. On a failure, the creature is Sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute. Effect: Xulgath Stench

Weakening Strikeoffensive

The target must succeed at a DC 20 fortitude save or become Enfeebled 1 (or Enfeebled 2 on a critical hit) for 1 round.

Description

Xulgath leaders are usually the strongest, most violent members of a community-although in some cases, particularly in larger groups, xulgath tribes are led by powerful demon cultists or other monsters who seek to use the xulgaths as servants or slaves.


Reptilian humanoids who live in the uppermost reaches of the Darklands, xulgaths (known as troglodytes to many surface-dwelling folk) often attack intruders in their territory on sight. They live in simple familial communities, battling rival groups and other aggressive Darklands inhabitants in order to survive. They occasionally raid surface settlements, usually at the behest of cruel, bloodthirsty leaders who are often themselves in the thrall of more powerful creatures like nagas or demons. A typical xulgath has dull gray, dark gray, or ashen scales, with a long tail and bony protrusions that run the length of its spine. A typical xulgath is 5 feet tall and weighs 150 pounds.

Although today the xulgaths are brutal and scattered, they were one of the first intelligent humanoids to rise in the primeval world, once ruling over a mighty empire that stretched throughout the Darklands. Today, all that remains of this era are ruins of massive stone ziggurats and crumbling cities found within some of the larger caverns. Some groups of xulgaths continue to live among these ruins, venerating their ancestors' accomplishments, while others consider these areas taboo and leave them to become infested with Darklands vermin. Sages don't agree on why the ancient xulgath civilization fell. Some suspect it was the result of a loss of several wars waged against serpentfolk, while others suggest that the corruptive influence of demon worship rotted their culture from within.

Certainly, many xulgath settlements continue to worship demons to this day, paying homage and offering live sacrifices to terrible creatures from the Abyss. Occasionally, a xulgath shaman can call forth and bind a lesser demon to help serve the group, but a shaman who delves too deep into occultism might summon a more powerful fiend that either tears the xulgaths to pieces or enslaves them.

Traits

Chaotic
Evil