Xulgath Skirmisher
Level 6Creature· chaoticUncommonMediumLegacy
AC 24
HP 95
Speed 30 ft.
Fort +13
Ref +16
Will +13
Perc +15
Size Medium
Uncommon
Languages draconic, sakvroth
Senses darkvision
Skills acrobatics +16, stealth +16, survival +15, athletics +14
Recall Knowledge society DC 24
Attacks
Abilities
30 feet. A creature that enters the area must attempt a DC 23 fortitude save. On a failure, the creature is Sickened 2, and on a critical failure, the creature is also Slowed 1 for as long as it is sickened. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.
Light Stepoffensive
When a skirmisher Strides or Steps, they ignore difficult terrain and treat greater difficult terrain as difficult terrain.
Powerful Armoffensive
The xulgath skirmisher doubles the range increment of its thrown weapons.