Xulgath Skirmisher

Level 6
Creature· chaoticUncommonMediumLegacy
AC 24
HP 95
Speed 30 ft.
Fort +13
Ref +16
Will +13
Perc +15
Size Medium
Uncommon
chaoticevilhumanoidxulgath
Languages draconic, sakvroth
Senses darkvision
Skills acrobatics +16, stealth +16, survival +15, athletics +14
Recall Knowledge society DC 24

Attacks

Melee Scimitar +16/+11/+6(forceful, sweep)
Damage: 1d6+4 slashing
Melee Jaws +16/+11/+6(unarmed)
Damage: 1d6+4 piercing
Melee Claw +16/+12/+8(agile, finesse, unarmed)
Damage: 1d4+4 slashing
Melee Javelin +16/+11/+6(thrown 60 ft.)
Damage: 1d6+4 piercing

Abilities

Powerful Stenchdefensive(aura, olfactory)

30 feet. A creature that enters the area must attempt a DC 23 fortitude save. On a failure, the creature is Sickened 2, and on a critical failure, the creature is also Slowed 1 for as long as it is sickened. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.

Light Stepoffensive

When a skirmisher Strides or Steps, they ignore difficult terrain and treat greater difficult terrain as difficult terrain.

Powerful Armoffensive

The xulgath skirmisher doubles the range increment of its thrown weapons.

Skirmishing Movement◆◆offensive(attack, move)

The xulgath skirmisher Strides or Steps, then Strikes. This Strike deals an additional 3d6 precision damage.

Traits

Chaotic
Evil