Xulgath Demon-Caller

Level 5
Creature· chaoticUniqueMediumLegacy
AC 22
HP 80
Speed 25 ft.
Fort +11
Ref +8
Will +13
Perc +11
Size Medium
Unique
chaoticevilhumanoidxulgath
Spells
Divine Prepared Spells (DC 24, attack +16)
Cleric Domain Spells (DC 24, attack +14)
Languages draconic, sakvroth
Senses darkvision
Skills athletics +13, intimidation +11, survival +11, stealth +10, arcana +9, religion +9
Recall Knowledge society DC 30

Attacks

Melee Spiked Gauntlet +16/+12/+8(agile, magical)
Damage: 2d4+4 piercing
Effect: demonic condemnation
Melee Jaws +15/+10/+5(unarmed)
Damage: 2d8+4 piercing
Melee Claw +15/+11/+7(agile, unarmed)
Damage: 2d6+4 slashing
Melee Javelin +12/+7/+2(thrown 30 ft.)
Damage: 1d6+4 piercing

Abilities

Stenchdefensive(aura, olfactory)

30 feet. A creature entering the aura must attempt a DC 22 fortitude save. On a failure, the creature is Sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute. Effect: Xulgath Stench

Demonic Condemnationoffensive

The target must succeed at a DC 22 fortitude save or become Frightened 2 (Frightened 4 on a critical failure). The target is Enfeebled 1 for as long as it is frightened.

Traits

Chaotic
Evil