Xulgath Demon-Caller
Level 5Creature· chaoticUniqueMediumLegacy
AC 22
HP 80
Speed 25 ft.
Fort +11
Ref +8
Will +13
Perc +11
Size Medium
Unique
Spells
Divine Prepared Spells (DC 24, attack +16)
3rd Blindness, Vampiric Touch; 2nd Death Knell, Dispel Magic, Spiritual Weapon; 1st Bane, Command, Harm, Heal; Cantrips Detect Magic, Forbidding Ward, Guidance, Shield
Cleric Domain Spells (DC 24, attack +14)
1st Athletic Rush
Languages draconic, sakvroth
Senses darkvision
Skills athletics +13, intimidation +11, survival +11, stealth +10, arcana +9, religion +9
Recall Knowledge society DC 30
Attacks
Abilities
30 feet. A creature entering the aura must attempt a DC 22 fortitude save. On a failure, the creature is Sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute. Effect: Xulgath Stench
Demonic Condemnationoffensive
The target must succeed at a DC 22 fortitude save or become Frightened 2 (Frightened 4 on a critical failure). The target is Enfeebled 1 for as long as it is frightened.