Gurlunk

Level 4
Creature· chaoticUniqueSmallLegacy
AC
21
HP
60
Speed
25 ft.
Perception
+11
Fort
+10
Ref
+12
Will
+11
Languages common, goblin
Senses darkvision
Skills acrobatics +10, stealth +10, nature +9, survival +9, athletics +8, intimidation +8
Recall Knowledge DC 29 (society)

Attacks

Melee Dogslicer +12 (agile, backstabber, finesse, goblin), Damage 1d6+2 slashing
Melee Composite Shortbow +13 (deadly-d10, magical, propulsive, reload 0 ft.), Damage 1d6+6 piercing

Abilities

Goblin Scuttle

Trigger A goblin ally ends a move action adjacent to the goblin.


Effect The goblin Steps.

Disorienting Shot

Frequency once per round


Effect Gurlunk makes two Strikes against his hunted prey with his shortbow. If both hit the same creature, the creature succeed at a DC 21 will save or become Off-Guard until the start of their next turn (or the start of Gurlunk's next turn on a critical failure).

Hunt Prey

Gurlunk designates a single creature he can see or hear, and gains a +2 circumstance bonus to Perception checks to Seek and Track that prey. He can only have one creature so designated at a time, and if he selects a new hunted prey, the previous designation ends.

Hunter's Edge

Gurlunk deals an additional 1d8 precision damage the first time he hits his hunted prey in a round.

Whistling Threat◆◆

Frequency once per day


Effect Gurlunk whistles sharply at a Medium or larger animal or beast he can see within 30 feet, using his voice to dull the creature's wits and cause it to lower its defenses. The target must attempt a DC 21 will save.


Critical Success The target is unaffected.

Success The target is Frightened 1.

Failure The target is Frightened 2.

Critical Failure The target is Frightened 3 and Slowed 1 for 1 round as it shakes in fear.