Minargul

Level 6
Creature· chaoticUniqueSmallLegacy
AC 22
HP 92
Speed 25 ft.
Fort +11
Ref +10
Will +13
Perc +11
Size Small
Unique
chaoticevilgoblinhumanoid
Spells
Divine Prepared Spells (DC 24, attack +14)
Hexes (DC 24, attack +14)
Languages aklo, chthonian, goblin, varisian
Senses darkvision
Skills religion +13, intimidation +12, occultism +12, society +12, medicine +11, survival +11, deception +10, stealth +10
Recall Knowledge society DC 32

Attacks

Melee Sickle +13/+9/+5(agile, finesse, magical, trip)
Damage: 1d4+2 slashing

Abilities

Goblin Scuttledefensive

Trigger A goblin ally ends a move action adjacent to the goblin. Effect The goblin Steps.

Familiaroffensive

Whistlewing (bat)

Patronoffensive

Fervor

Whistle Up Cursed Flames◆◆offensive(curse, divine, fire)

Minargul whistles a high-pitched shrill note, breathing out a blast of fire and foul-smelling smoke as she does so. All creatures in a 15-foot cone must attempt a DC 24 reflex save. Critical Success The creature is unaffected. Success The creature takes 3d6 fire damage. Failure The creature takes 6d6 fire damage and is Sickened 1 by the agonizing pain of the burns. Critical Failure The creature takes 6d6 fire damage and is cursed. The burns caused by the fire linger, and the charred flesh remains blistered. The cursed creature takes a –1 status penalty to all checks from the constant pain. Healing doesn't alter the appearance of the burns or lessen the penalty, but removing the curse does.

Traits

Chaotic
Evil