Shadern Immolator
Level 1Attacks
Abilities
A shadern in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by Anointed Ground, is Slowed 1.
The shadern ignores the Concealed condition from smoke.
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
The shadern draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The shadern gains the undead trait and becomes immune to bleed, death effects, disease, Paralyzed, poison, and sleep. Any such effects the shadern is currently inflicted with are suspended but take effect again once they take a breath. Death Gasp lasts as long as the shadern holds their breath (up to 8 rounds). Effect: Death Gasp
The shadern exhales a cloud of thick smoke in a 10-foot burst centered on them. The cloud remains in place for 1d4 rounds. All creatures within the smoke become Concealed, and all creatures outside the smoke become concealed to creatures within it. Exhaling ends Death Gasp, as the shadern ceases holding their breath.
On a critical hit, the shadern immolator's fist Strike also deals 1d4 persistent fire damage.
Description
Goblin mortics have blackened, charred flesh and smoldering burns all over their body, as if they'd been burned alive. They are highly flammable but inured to the pain, and they enjoy lighting themselves (and everything else) on fire.
Mortics are humanoids overwhelmed by void energy who tenaciously cling to life, straddling the line between living and dead.