Shadern Immolator
Level 1Attacks
Abilities
A shadern in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by Anointed Ground, is Slowed 1.
The shadern ignores the Concealed condition from smoke.
The shadern draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The shadern gains the undead trait and becomes immune to bleed, death effects, disease, Paralyzed, poison, and sleep. Any such effects the shadern is currently inflicted with are suspended but take effect again once they take a breath.
Death Gasp lasts as long as the shadern holds their breath (up to 8 rounds).
Effect: Death Gasp
The shadern exhales a cloud of thick smoke in a 10-foot area centered on them. The cloud remains in place for . All creatures within the smoke become Concealed, and all creatures outside the smoke become concealed to creatures within it. Exhaling ends Death Gasp, as the shadern ceases holding their breath.
On a critical hit, the shadern immolator's fist Strike also deals 1d4 persistent fire damage.
Goblin mortics have blackened, charred flesh and smoldering burns all over their body, as if they'd been burned alive. They are highly flammable but inured to the pain, and they enjoy lighting themselves (and everything else) on fire.
Mortics are humanoids overwhelmed by void energy who tenaciously cling to life, straddling the line between living and dead.