Tunch

Level 5
Creature· chaoticUniqueSmallLegacy
AC
21
HP
75
Speed
25 ft.
Perception
+10
Fort
+11
Ref
+13
Will
+8
Resistances poison 2
Languages common, goblin
Senses darkvision
Skills crafting +12, deception +11, stealth +11, thievery +11, nature +8, religion +8
Recall Knowledge DC 30 (society)

Attacks

Melee Dogslicer +13 (agile, backstabber, finesse), Damage 1d6+2 slashing
Melee Alchemist's Fire (Moderate) +14, Damage 2d8 fire plus 3 fire plus 2 fire

Abilities

Infused Itemsinteraction

Tunch carries the following infused items, which last for 24 hours or until the next time he makes his daily preparations: Alchemist's Fire (Moderate) (8), Antidote (Lesser) (2), Elixir of Life (Lesser) (4), Glue Bomb (Moderate) (2)

+1 Status vs. Poison
Goblin Scuttle

Trigger A goblin ally ends a move action adjacent to the goblin.


Effect The goblin Steps.

Calculated Splash

When Tunch throws a bomb with the splash trait, it deals splash damage equal to his Intelligence modifier.

Distracting Whistle

Frequency once per round


Effect Tunch whistles in a way that causes the sound to manifest elsewhere, potentially distracting a foe. One target of Tunch's choice that he can see within 30 feet must attempt a DC 22 will save or become Off-Guard until the start of Tunch's next turn by the distracting whistling sound that seems to come from behind them. The target is then temporarily immune to Distracting Whistle for 1 hour.

Quick Bomber

Tunch Interacts to draw a bomb, then Strikes with it.