Tunch

Level 5
Creature· chaoticUniqueSmallLegacy
AC 21
HP 75
Speed 25 ft.
Fort +11
Ref +13
Will +8
Perc +10
Size Small
Unique
chaoticevilgoblinhumanoid
Resistances poison 2
Languages common, goblin
Senses darkvision
Skills crafting +12, deception +11, stealth +11, thievery +11, nature +8, religion +8
Recall Knowledge society DC 30

Attacks

Melee Dogslicer +13/+9/+5(agile, backstabber, finesse)
Damage: 1d6+2 slashing
Ranged Alchemist's Fire (Moderate) +14/+9/+4 (range 20 ft.)
Damage: 2d8 fire + 3 splash fire + 2 persistent fire

Abilities

Infused Itemsinteraction

Tunch carries the following infused items, which last for 24 hours or until the next time he makes his daily preparations: Alchemist's Fire (Moderate) (8), Antidote (Lesser) (2), Elixir of Life (Lesser) (4), Glue Bomb (Moderate) (2)

+1 Status vs. Poisondefensive
Goblin Scuttledefensive

Trigger A goblin ally ends a move action adjacent to the goblin. Effect The goblin Steps.

Calculated Splashoffensive

When Tunch throws a bomb with the splash trait, it deals splash damage equal to his Intelligence modifier.

Distracting Whistleoffensive(arcane, auditory)

Frequency once per round Effect Tunch whistles in a way that causes the sound to manifest elsewhere, potentially distracting a foe. One target of Tunch's choice that he can see within 30 feet must attempt a DC 22 will save or become Off-Guard until the start of Tunch's next turn by the distracting whistling sound that seems to come from behind them. The target is then temporarily immune to Distracting Whistle for 1 hour.

Quick Bomberoffensive

Tunch Interacts to draw a bomb, then Strikes with it.

Traits

Chaotic
Evil