Hail of Razor Stones

Level 1Hazard
HazardMediumLegacy
AC 16
HP 32 (BT 16)
Speed 0 ft.
Fort +9
Ref +5
Will +0
Perc +0
Size Medium
Common
Stealth +11
Disable DC 18 thievery (trained) to safely cut the trip cord
Immunities critical hits, precision
Recall Knowledge arcana DC 15

Abilities

Deadfall

Trigger A creature walks into the square containing the trip cord --- Effect Falling rocks deal 4d8 slashing damage (DC 19 reflex) to any creature in the square, possibly pinning them to the ground. On a failed save, the creature falls Prone; on a critical failure, the creature is Immobilized (DC 17 to Escape). An adjacent creature can attempt a DC 19 athletics check to shove the rocks aside to free an immobilized creature.

Description

When a concealed cord is tripped, several sharp stones fall onto the square containing the cord.