Hail of Razor Stones

Level 1Hazard
HazardMediumLegacy
AC
16
HP
32 (BT 16)
Speed
0 ft.
Perception
+0
Fort
+9
Ref
+5
Will
+0
Stealth DC
11
Immunities critical-hits, precision
Recall Knowledge DC 15 (arcana)

Abilities

Deadfall

Trigger A creature walks into the square containing the trip cord


Effect Falling rocks deal 4d8 slashing damage (DC 19 reflex) to any creature in the square, possibly pinning them to the ground. On a failed save, the creature falls Prone; on a critical failure, the creature is Immobilized (DC 17 to Escape).

An adjacent creature can attempt a DC 19 athletics check to shove the rocks aside to free an immobilized creature.

Disable DC 18 thievery (trained) to safely cut the trip cord

When a concealed cord is tripped, several sharp stones fall onto the square containing the cord.