Hallucination Powder Trap
Level 6HazardHazardMediumRemaster
AC
24
HP
1
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
14
Immunities critical-hits, precision
Recall Knowledge DC 22 (arcana)
Abilities
Powder Burst↺
Trigger The latch is opened or the tube is broken.
Effect The tube explodes, spraying hallucinogenic powder in a 30-foot area. Any creature in the cone must succeed at a DC 24 will save or be confused for 1 round and take a -2 status penalty to Perception checks and saves against mental effects for 1d4 hours. On a critical failure, the penalty is instead -4.
Effect: Powder Burst
Disable DC 26 thievery (expert) to disable the hammer that strikes the percussion cap
A tube of hallucinogenic powder armed with a miniature explosive is connected to a doorknob or similar latch.