Hallways Full of Mostly Illusory Opossums
Level 3HazardHazardMediumLegacy
AC 22
HP 46 (BT 23)
Speed 0 ft.
Fort +14
Ref +12
Will +0
Perc +0
Size Medium
Common
Stealth +7
Disable DC 20 diplomacy, DC 20 deception, or DC 20 intimidation four times to convince one sprite to undo their spells; DC 22 athletics, DC 22 diplomacy (with wild empathy) or DC 22 nature to subdue or soothe the opossums; or Dispel Magic (2nd rank; counteract DC 18) to undo one sprites' worth of spells. Four successes are required to disable the hazard.
Immunities precision, swarm mind
Recall Knowledge arcana DC 18
Attacks
Melee Opossum Flyby +12/+7/+2
Damage: 1d10+6 piercing
Abilities
Swarm Minddefensive
This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.
New Targets↺offensive
Trigger A creature walks into the room --- Effect The sprites scream "Surprise!," attempt a opossum flyby Strike, and roll initiative.
Description
Several distressed opossums dressed in school uniforms and under the effects of Mirror Image fly about the hallway, guided by four giggling sprites.