House Spirits With a Large Number of Regenerating Pies

Level 3Hazard (Complex)
HazardMediumLegacy
AC 22
HP 46 (BT 23)
Speed 0 ft.
Fort +6
Ref +12
Will +14
Perc +0
Size Medium
Common
Complex Hazard
Stealth +13
Disable DC 20 diplomacy, DC 20 deception, or DC 20 intimidation four times to convince the spirits to undo their spells, DC 18 arcana or DC 21 occultism to unravel a pie's enchantments, or Dispel Magic (2nd rank; counteract DC 18) to undo one pies' worth of spells. Three successes are required to disable the hazard.
Recall Knowledge arcana DC 18

Attacks

Melee Pie +12/+7/+2(nonlethal)
Damage: 1d6+3 bludgeoning

Abilities

Sur-Piesoffensive

Trigger A creature enters the room --- Effect A pie from the room magically hurls itself at the creature and attempts a pie Strike, then the hazard rolls initiative.

Continually Sur-piesedoffensive

Trigger A creature enters the room, attempts an action with the concentrate trait for the first time this turn, or ends their turn --- Effect The hazard makes a pie Strike against the triggering creature.

Description

A group of house spirits run around the lunchroom hurling pies at the walls and all the people in the room—and then the pies magically reconstitute and throw themselves again.