House Spirits With a Large Number of Regenerating Pies

Level 3Hazard (Complex)
HazardMediumLegacy
AC
22
HP
46
Speed
0 ft.
Perception
+0
Fort
+6
Ref
+12
Will
+14
Stealth
+13
Recall Knowledge DC 18 (arcana)
Disable DC 20 diplomacy, DC 20 deception, or DC 20 intimidation four times to convince the spirits to undo their spells, DC 18 arcana or DC 21 occultism to unravel a pie's enchantments, or Dispel Magic (2nd rank; counteract DC 18) to undo one pies' worth of spells. Three successes are required to disable the hazard.

A group of house spirits run around the lunchroom hurling pies at the walls and all the people in the room—and then the pies magically reconstitute and throw themselves again.